Since their inception, video games have been steadily invading our screens, playing increasingly significant roles in all aspects of American life. Known for their entertainment value more than for their educational benefits, video games are still infrequent inclusions in the American classroom. At the Science Education Initiative event The State of Games in the American Classroom on April 17, 2012, Scott Lachut, director of consulting at PSFK, presented the Future of Gaming Report as a resource and an inspiration for educators to begin considering games less as a mindless medium and more as an innovative, interactive tool to increase student achievement.
The Future of Gaming Report, which emerged from PSFK’s analysis of patterns in the development and use of games, identifies promising trends in gaming and analyzes gaming’s expanding role in bettering the individual and society. At this event, Lachut focused on the education-related aspects of the report, discussing the growing impact of gaming on students inside and outside of the classroom.







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